Music & Sounds for Games & Media

Audio Integration

We are specialized in games. Therefore, we can help with all audio aspects during development, including audio intregration of music, sounds and dialogues using the engine’s or middleware’s individual features, placing sounds in the editor, testing, mixing …  All you need! On-site, off-site or both.

I’m Daniel, responsible for audio intregration in the team. I have experience with the following audio solutions/frameworks:
Unity (4 and 5)
Unreal Engine (3 and 4)
FMOD (Designer and Studio)
Master Audio

Havok® Vision Engine

I have basic programming skills in the following “languages/script languages”: C, VBA, Action Script, Aurora Script, html, php, mysql

I have worked with a wide range of ticket systems/bugtrackers ever since I supervised a tech support department (Mattel Interactive), where I was responsible for 400 games. I worked in QA for 3 years at the same company, partially as QA Lead (on titles like Myst 3 Exile, Panzer General 4 and Warlords Battlecry).

I give lectures about the various audio solutions above at different schools (especially SAE & MDH).

Here is some recent audio integration feedback:

„Hired for audio integration on our current AAA-Budget project, Daniel Pharos helped us
to set up complex gameplay related audio systems and support our audio integration efforts.
Directly after a short initial briefing, he quickly grasped the scope and overall style of the project.
Mr. Pharos has clearly shown passion for his work and especially for the project.
His professional level of expertise with the Unreal 4 Editor and his all over experience
as a Sound Designer enriched our product and we would gladly
work with him again on future joint ventures.”
Stefan Schmitz, Senior Designer at  Black Forest Games

”Thank you again for an amazing effort and dedication and of course great result.
It was really effective collaboration and great job done within such a short time.
I really hope we have a chance to work together again!”
AAA game using Unreal 4

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