Wow. Yes, I admit, 25 of them are student games and 6 are mods, but it’s still a baffling number to me. 10 years of providing audio to the games industry!
Cheers, and see you at Gamescom!
I will be present at GermanDevDays,
May 23rd/24th in Frankfurt/Main …
If you want to meet, drop me a line …
August to September 2017, I had the very special honor and duty to help out on-site & fulltime (5 days a week) at Ubisoft Bluebyte as an audio designer, working in the trenches with the audio team of audio director Stefan Randelshofer.
This was beyond helpful & insightful, I learned so many new things & tricks, new perspectives, different ways to work with and think about audio, while being involved with 3 games, both international and national IPs. I mean, I am doing this for a while, but this big picture perspective of a company like Ubisoft, and Stefan’s strife for excellence – this was a great level up for me, for sure.
From the beginning, this was a limited position until the end of September, but we will of course stay in touch and who knows, maybe we will ride into battle again! Big thanks to the team: Stefan, Tino, Felix, Gabs and Arne, and all the other folks at Ubisoft Blue Byte! Thanks for the opportunity!
I hope to be able to shed more light on the specific games I got to work on, but safe to say, I take a lot of new input & energy into 2018!
My kind of karmic boomerang: I bought Original Sin 1 three times (2x for PC coop, 1x for Xbox), and chances are, if we ever met at a convention, that you had to endure one of my rants about that new wave of intelligent indie RPGs, where your choices and actions matter, where the world reacts to what you do, where you are not just chasing arrows to an x on a map … of which Divinity Original Sin is a prime example.
Cut to 2017, when we (mostly Heike) were asked to help with the translation of Divinity – Original Sin 2 (Larian Studios)! It has been a huge team (thx to Riotloc), okay, but I am more than happy to be connected to this stellar new wave rpg series now!
Fade To Silence (Black Forest Games/THQ Nordic) is out in Early Access! Here I am involved with Audio Integration, working on-site with the lovely team, constructing blueprints and sound cues in UE4. Good times!
I can heartily recommend the game for its wonderful winter apocalypse flair & lovecraftian elements! Of course, it’s still Early Access, but it’s already a blast. Check it out!
LEGO® Marvel Super Heroes 2 is out for PC, Xbox One and PS4! Heike and I had the honor and joy to translate the whole thing into German, and let me tell you: We had a lot of fun. Seriously, I sat there, concentrating and all work-like, to then honestly lol out of the blue, because a great joke caught me off-guard.
The basic premise is hilarious: Supervillain steals a few dimensions and connects them to a super-city under his evil rule. All through the game, you have cultures clash, New Yorkers checking out medieval England, knights visiting ancient Egypt, vikings in the future … Add to that an extreme roster of 200 characters (including some very very obscure ones!), great jokes that don’t treat you like a kid, bizarre and funny situations and mesh-ups – if you want it super crazy, check out the GwenPool parts. Yes, GwenPool, a character that is basically an internet meme rather than an actual Marvel character, plays a major role here. Her missions are really absurd. NDA-wise I don’t feel good about giving too many examples myself, but I can quote Kotaku: “Another has Howard the Duck and Forbush Man breaking into a comic book convention to debut the video game they’ve developed.” Yes. WTF and glorious. And if you think this is a kiddy game, watch the game go on about NDAs, pitching a game, patching, DLC etc.
I would love to add more of my favorites, but a quick google search tells me how superficially those reviewers dash through their games, because most of the best parts have not been commented on yet. So I wont spoil them here. 🙂
Yes, it’s also a LEGO® game, so I think you know whether you will like gameplay and mechanics. Some people do, some don’t. But I can heartily recommend the writing 😀 We really fought to make the German version as funny as the original, and the German reviews so far seem to notice.
Thanks to Synthesis, Roland Austinat, Traveller’s Tales and Warner Bros.
Happy to announce that Heike and I are working for Blizzcon this weekend! We are part of a huge team, helping with the German version of the presentation.
Check this video here to see how you can join the event online: