Music & Sounds for Games & Media

Music

Lost Earth 2307!

Today, I want to present to you a very special game I have been helping with since 2013. It was finished earlier this year. Sadly, you can’t really test it out, it’s a very special thing:

Lost Earth 2307 is a 4X space game AND a serious game, produced by Fraunhofer Institute for use in education by the German military (“Bundeswehr”). This time, I was involved in many areas: Music, sound design, voice recordings, editing & post-production, on-site audio integration using FMOD, text work, video editing and scripting them using ActionScript!

A BIG thanks to Daniel Atorf and the great team of scientist I had the pleasure to work with! Especially the on-site work was a fresh experience, to work with scientists is a pleasant thing! Thanks to Simon & Linked Dimensions!


Back from Quo Vadis conference

End of last month, I was in Berlin for Quo Vadis conference. This time, I was exhibitor thanks to the efforts of Kai Rosenkranz, who set up a great shared booth for video game composers. Big thanks to him, to my fellow booth partners and to everyone I met at the conference. Still need to write all the mails, but they will come. 😉

Our European Game Composers booth (I'm 3rd from the left)<br /> Photo credits: Uwe Voelkner / FOX

Our European Game Composers booth (I’m 3rd from the left)
Photo credits: Uwe Voelkner / FOX


Dungeons 2 – A Game of Winter & A Clash of Pumpkins

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We were allowed to revisit the world of Dungeons 2 to work on DLC and a big addon. “A Game of Winter” is pretty massive, containing our sfx & additional music this time, too. Check it out @ Steam, everything “Dungeons” is reduced right now due to Halloween sale. Talking of which, there is also some free Halloween DLC:

 

 

 

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“Jerry McPartlin – Rebel With A Cause” has been released

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Jerry is out! I have followed the course of this game for quite some time now, in different ways. I helped pitch an early version @ Gamescom, provided music for the announcement trailer, and worked on an earlier version of the story. Sound design, proofreading (by fellow Knight Heike) – you name it! 😉

Anyway, it’s a a rock ‘n roll adventure set in the 50ies, humorous but with a mysterious undercurrant – check it out on Steam or Amazon!

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Best Presentation 2013 for Memoria

Adventuretreff , top German site for adventure games, gave an editor’s choice award for Best Presentation 2013 to Daedalic’s game Memoria (feat. our music and sound effects), (translated) quote: “We think: Concerning graphics, sound and production, The Dark Eye: Memoria has convinced us the most last year. Beautifully drawn backgrounds, manifold animations, excellent music and voice actors make us virtually breathe the Dark Eye atmosphere.”

Thanks Adventuretreff, and congrats again to Daedalic for a job well done!

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Blackguards is out now (PC/Mac)!

Blackguards (Daedalic / Eurovideo) is out now! Daedalic’s venture into the realm of round-based RPG strategy is available for PC and Mac, on Steam (10% off till tomorrow!) or in stores.   Deluxe and collector’s editions contain a selection of our soundtrack, too. We are glad & proud to have worked on music and sound design, or how Gamestar Magazine would put it, “good weapon sound effects” and “atmospheric soundtrack.”

Check out the game, the entire first chapter is available as free demo.

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Early Access to Blackguards on Steam

To repeat the quote on Steam:
“Blackguards is now available on Early Access. The team is incredibly proud, since now we can present the fruit of two and a half years of intensive hard work. We’ve created a game we really like ourselves and want to play: a turn-based strategy game with many RPG elements and an intense, gritty story.”

One of our biggest projects so far,  developed by Daedalic with our music and sounds, check it out!!

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