August to September 2017, I had the very special honor and duty to help out on-site & fulltime (5 days a week) at Ubisoft Bluebyte as an audio designer, working in the trenches with the audio team of audio director Stefan Randelshofer.
This was beyond helpful & insightful, I learned so many new things & tricks, new perspectives, different ways to work with and think about audio, while being involved with 3 games, both international and national IPs. I mean, I am doing this for a while, but this big picture perspective of a company like Ubisoft, and Stefan’s strife for excellence – this was a great level up for me, for sure.
From the beginning, this was a limited position until the end of September, but we will of course stay in touch and who knows, maybe we will ride into battle again! Big thanks to the team: Stefan, Tino, Felix, Gabs and Arne, and all the other folks at Ubisoft Blue Byte! Thanks for the opportunity!
I hope to be able to shed more light on the specific games I got to work on, but safe to say, I take a lot of new input & energy into 2018!
Today, I want to present to you a very special game I have been helping with since 2013. It was finished earlier this year. Sadly, you can’t really test it out, it’s a very special thing:
Lost Earth 2307 is a 4X space game AND a serious game, produced by Fraunhofer Institute for use in education by the German military (“Bundeswehr”). This time, I was involved in many areas: Music, sound design, voice recordings, editing & post-production, on-site audio integration using FMOD, text work, video editing and scripting them using ActionScript!
A BIG thanks to Daniel Atorf and the great team of scientist I had the pleasure to work with! Especially the on-site work was a fresh experience, to work with scientists is a pleasant thing! Thanks to Simon & Linked Dimensions!
End of last month, I was in Berlin for Quo Vadis conference. This time, I was exhibitor thanks to the efforts of Kai Rosenkranz, who set up a great shared booth for video game composers. Big thanks to him, to my fellow booth partners and to everyone I met at the conference. Still need to write all the mails, but they will come. 😉
We were allowed to revisit the world of Dungeons 2 to work on DLC and a big addon. “A Game of Winter” is pretty massive, containing our sfx & additional music this time, too. Check it out @ Steam, everything “Dungeons” is reduced right now due to Halloween sale. Talking of which, there is also some free Halloween DLC:
Jerry is out! I have followed the course of this game for quite some time now, in different ways. I helped pitch an early version @ Gamescom, provided music for the announcement trailer, and worked on an earlier version of the story. Sound design, proofreading (by fellow Knight Heike) – you name it! 😉
Adventuretreff , top German site for adventure games, gave an editor’s choice award for Best Presentation 2013 to Daedalic’s game Memoria (feat. our music and sound effects), (translated) quote: “We think: Concerning graphics, sound and production, The Dark Eye: Memoria has convinced us the most last year. Beautifully drawn backgrounds, manifold animations, excellent music and voice actors make us virtually breathe the Dark Eye atmosphere.”
Thanks Adventuretreff, and congrats again to Daedalic for a job well done!
Blackguards (Daedalic / Eurovideo) is out now! Daedalic’s venture into the realm of round-based RPG strategy is available for PC and Mac, on Steam (10% off till tomorrow!) or in stores. Deluxe and collector’s editions contain a selection of our soundtrack, too. We are glad & proud to have worked on music and sound design, or how Gamestar Magazine would put it, “good weapon sound effects” and “atmospheric soundtrack.”
Check out the game, the entire first chapter is available as free demo.
To repeat the quote on Steam:
“Blackguards is now available on Early Access. The team is incredibly proud, since now we can present the fruit of two and a half years of intensive hard work. We’ve created a game we really like ourselves and want to play: a turn-based strategy game with many RPG elements and an intense, gritty story.”
One of our biggest projects so far, developed by Daedalic with our music and sounds, check it out!!
Laser Match has hit the app store and Google play store. This indie mobile game by Klaus Ullrich features our music & sounds while combining elements of match 3 games with tetris and LASERS in a scifi arcade setting. With puzzle and action modes. Check it out and support indie development!
11 nominations for 5 games we helped with! Coolness ladies and gentlemen, well done!
The games are:
Memoria, Sidekick Cycle, Smash ‘n Bash, Rally the World. The Game and Word Wonders!
Best of luck to them, and to our other friends in the industry as well! Last awards, all our nominations got an award, maybe we can make that happen again 😉 CU there…
Finally out! Happy Hills 2: Bombs Away! (Chimera Entertainment/dreamfab/Thumbstar Games), sequel to the very entertaining physics action puzzler Happy Hills, has hit the iOS app store. With new music, sounds and voices by the Knights of Soundtrack, featuring my friend Marco Rosenberg as the revamped hills.
I really like those games, not only from our audio angle (Happy Hills 1 for example is a project whose audio package I am still very.. ehm… happy with, one of my favourite achievements), but I also like this mix of action puzzling (things explode and are flying everywhere, you sometimes need to be quick) and the clever physics part (working with freezing, melting, friction, chain reactions in the right order to solve a level). It deserves to be a huge hit. 🙂
Try it out, 160 levels are waiting for you. 🙂
Blackguards is a totally new line of advance from our friends at Daedalic, a massive RPG set in the Dark Eye universe, with a huge and complex soundtrack by your very own Knights of Soundtrack!
Memoria (Daedalic/Deep Silver) is now available for PC and Mac!
Memoria is the sequel to the Dark Eye point-and-click adventure Chains of Satinav. As mentioned earlier, we had the honour to ride again with our friends from Hamburg (for the sixth time! ❤ ), and provided music and sound effects for this critically acclaimed title with ratings like 10/10, 94%, 90%, 90% plus some friendly words about the soundtrack on top:“1st class soundtrack… outstanding soundtrack… good sound effects”
Gamestar “A soundtrack to fall in love with … wonderful fantasy tracks accompany the game atmospherically from the first minute to the last.”
“the music score is absolutely fantastic, from the soft-playing harp melodies in the menu screen to the gripping orchestrations during the final chapters. They’re so good, in fact, that you’ll wish the game included unlockable music tracks in the Bonus menu. The ambient sounds of your surroundings are equally pleasing, and whether the locations are teaming with life or buried beneath the surface of the land, you’ll never doubt your ears. […] beautiful array of ambient sound effects and mesmerizing orchestrations.”
Cheat Code Central
Here is the trailer again:
And some screenshots:
So far, STINGOUT seems to be destined to become a rare gem of a game for iOS. Quite some time ago, we provided a luxurious amount (for an iOS game) of audio for this game, a fact which is underlined by a forthcoming soundtrack CD! Developer screendepartment was very careful to make sure every part of audio was perfect for the game, really whipped us to a stellar performance. A lot of time and care went into polishing all the rest to a very bright lustre, too, and NOW you can be part of the final polishing, as the beta has launched.
(still beta, e.g. not the final audio mix of the game)
“DARK” (Realmforge / Kalypso) is a 3rd person vampire stealth game, and it’s out today/tomorrow (depending on where you are) for Xbox 360 and PC (incl. Steam)! An important release for us, as it is a game we Knights have spent a long time on. We made music & sounds for the prototype, debut trailer and the full game. We also integrated sounds and music via FMOD, for which I was present at the developer’s office an average day a week over 10 months! (plus 1-2 days per week from my studio) A wonderful experience.
While I fiddled with the sound effects, fellow Knight Dominik handled most of the music in DARK. We processed and mixed all audio for the cutscenes with help by external partner Till Wollenweber, put some effects on dialogues, tested… It was a really intense and XP-heavy time with my friends at Realmforge, for which I am very grateful!
But this is not all: For the club scenes, I wrote a special song and had the pleasure to record the voice of wonderful Sonja Kraushofer (of L’âme Immortelle, Persephone and Coma Divine fame), engineered by Martin Höfert. We got to know Sonja when our old rock band played two nightliner tours as support of L’âme Immortelle, one of the most successful goth acts from the German-speaking countries.
Main man in L’âme Immortelle is of course Thomas Rainer, who is also very successful with his provocative Industrial band NACHTMAHR. So, I am glad to add that he also got involved by providing a wonderful Nachtmahr remix to the club song, which you can hear in the game and in this latest (and best!) DARK trailer!
Clubsong & Remix are still available as bonus material to those who buy the game on Amazon.de today or tomorrow. How else you will be available to get them, I am not sure at this point but will update you as soon as I find out…
And a shoutout to Mila Masu, who provided additional female vocals for the soundtrack. That should be it! Sorry if this got long, cheesy and namedroppy, but this seriously feels like I worked a full year there… Thanks to everyone involved! – Daniel
New iOS app by Wynto / Headup Games! “Smash’n’Bash” has hit the App Store today, it’s a runner (and basher) with a Viking flair, personally reminds me a little of good old Golden Axe…
We provided sound effects, some viking voices and music in various layers for the game (from folky accordeon and tuba to full Viking rock). They took some of the music and used them for this trailer, too, check it out:
The game is planned to appear on PC, WindowsPhone8 and Android devices, too!
Grab the game and support young vikings ehhh developers!
“Ambulance Simulator 2014” (by Z-Software/astragon) will be released later this year. It features our music, sound effects and dynamic sound integration using FMOD.
This new trailer features music that is a little bit different to what you have heard from us before. 😉 Check it out.
Fast and colorful runner by Birgit Stock/Chimera Entertainment featuring a little grasshopper called Hoppetee, with our music (by Dominik), sounds (by me) and voices for the grasshopper (by my son) 🙂 Check it out…
Check out this trailer for the forthcoming adventure game “Memoria” by Daedalic/Koch Media, sequel to “The Dark Eye – Chains of Satinav”. For both games, we enjoyed providing music and sound effects. 🙂 “Memoria is scheduled to be available for PC and Mac by the end of August 2013 via Steam and GOG.” says Daedalic’s Youtube channel. More info on the game on the Memoria website.
(Trailer music by Dominik, trailer sounds by Daniel)
Here are some official screenshots that show the once again wonderful artwork in “Memoria”:
( Sorry for the long silence, we were knee-deep in deadlines. We will post more news in the next days! )
Starting with the Deutscher Computerspielpreis (~German Video Game Awards), where “we” were quite lucky: In each of the 3 categories, in which games we helped with were nominated, one of those very games has won!
Word Wonders – The Tower of Babel: Best Mobile Game 2013
Forge of Empires: Best Browser Game 2013
(jury statement: “…pleasant background music…”)
GroundPlay: Best Student Concept 2013
(jury statement: “…exceptional soundtrack…”)
Congrats to them, thanks for letting us help a bit, but also to the other winners and nominees, especially “Skylancer – Battle for Horizon”, a game we also provided audio for and that was nominated for Best Browswer Game.
So, we all learned a valuable lesson: Work with us, and you win awards. 😉
AdventureCorner , a leading adventure game site, polled their audience to vote for the Best Games of 2012. The best soundtrack award went to your beloved Knights of Soundtrack 🙂 for our soundtrack to The Dark Eye: Chains of Satinav. It was a quiet, a different soundtrack, dark fairy tale style with live harp, live violin and female vocals… We really enjoyed working on that lovely game’s soundtrack…
Latest trailer for DARK, the vampire stealth game on which Dominik and I have been working for 10 months now… Trailer shows the non-final graphics and bits of our music, including my song “Dark Inside”, featuring the wonderfully talented Sonja Kraushofer (of L’Âme Immortelle, Persephone and Coma Divine fame). Coming soon to Xbox 360 and PC!
Word Wonders by our friends at Chimera / RCP / Dreamfab is now out for iOS devices and PC (with our music and sounds): It’s a combat word puzzle game in an Arabian Nights setting. We worked on a prototype for that one 2 years ago, too, good to see it finally come to fruition – and it’s fun! Check it out:
The biggest industry award in Germany – Deutscher Entwicklerpreis (German Developer Awards) – announced their nominations, 12 of them go to games we were involved with, including indirectly Best Sound for Risen 2, for which Dominik and Daniel were asked by Dynamedion to provide a few songs. The other games are: Wimmelburg, The Dark Eye – Chains of Satinav, Forge of Empires, Skylancer and Happy Hills. We wish all our partners and friends best of luck, see you there on the 12th of December in Düsseldorf.