So, it’s finally time for our look back at the year 2011.
Right to the hard numbers. We were even busier than last year apparently, having composed 155 tracks with a combined length of 214 minutes for 34 games and 4 other projects. Insane. We provided 3092 sound effects for 19 games and 3 other projects. We have silently skated over the 100 projects line, but the 100th game will be celebrated in style, hopefully this year…
The year started with the release of Dungeons, one of the bigger games we have worked on so far, that went on to hit #1 charts position in Germany and #6 in the UK, how awesome is that? It came with a cool soundtrack CD, we love that.
Then followed the releases of A Knights Dawn and Demolition Dash for iOS devices, the latter of which later received the Best Handheld Game award at the German Developer Awards (Entwicklerpreis). The betas of Bigpoint’s Ramacity (thanks for that big chance guys) and Ravenburger’s Memory® World Tour started.
After a rather calm summer, my article in Making Games magazine was released right on time for my favourite Gamescom so far… I had so many good chats there, so many chances, some of them wild and surprising… This year’s Gamescom will hopefully be as much fun…
I held my first lecture at SAE/Quantm Institute, making it the 3rd school I gave a lecture at. The 4th will follow this year!
The rest of the year saw the releases of Happy Hills, Triple Trouble, Dungeons – The Dark Lord , Rettungswagen Simulator and Sengoku (by the Swedish publisher Paradox). A totally new kind of job was the sound design for the music video by the band Nachtmahr.
We were also asked to help our friends at Games Academy with audio for the games Gargoyles, Nocturne and Call of Carlos. Anytime guys!
Very happy we are for the cooperation with our friends at Dynamedion, who were so kind to take us on board for a few projects which are mostly unannounced – yet!
And lastly, greetings to the games we worked on in 2011 that are still unannounced (many they are), to those we are working on (hello Asylum, The Dark Eye: Chains of Satinav and Forge of Empires) and to those that will come out in 2012 (we have some big surprises in store), and to those sad few ones whose future is a bit dark at the moment…
A BIG THANK YOU to our friends, clients & contacts for the great games you create, for allowing us to help making them, and for your general existence 🙂 Wish you all a great year and who knows – maybe we’ll work together on a project in 2012?
Daniel, with best wishes of Dominik, Heike and Simon